Difference between revisions of "The Valley"
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* The high elves from the feygrove |
* The high elves from the feygrove |
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* Church elders and other religious leaders |
* Church elders and other religious leaders |
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| + | ==Law and Order== |
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| + | The valley is too small to possess a formal guard force, however it does have [[The Valley Militia|a small militia]] tasked with defending the settlement and dealing with petty crime. |
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[[Category: Settlements]] |
[[Category: Settlements]] |
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| + | [[Category: Regions]] |
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Latest revision as of 19:14, 13 June 2020
The Valley is the center of civilisation, where everything of importance is.
Or so we thought, until the discovery of The Dwarven Map
Places of note
- Bella's Landing
- The Central Lake
- The Dwarven Forges
- The Falls of Ardun
- The Feygrove
- The Fields
- Kazkan's Farm
- The Lakeside Inn
- The Mill
- The Stone Wastes
- The Tower of Arcane Wisdom
- The Church of Leng-Kaddath
- The Wildwood
- Farholme
See also : Category:Places in The Valley
Politics and governance
Decisions in the valley are decided on an ad-hoc, community-led basis. There is no formally-recognised leader or council, though some members of the community have more influence than others.
The community is divided into a number of different factions, each with their own agendas:
- The dwarves from the western mines
- The halflings from Bella's Landing
- Farming and milling families
- Wizards from the Tower of Arcane Wisdom
- Merchants and traders
- The high elves from the feygrove
- Church elders and other religious leaders
Law and Order
The valley is too small to possess a formal guard force, however it does have a small militia tasked with defending the settlement and dealing with petty crime.